
Decorative Stucco 030 - 8K Shader Texture
cgtrader
Я ÑоздаÑÐ¸Ñ Ñайл маÑÑеÑиала. I see you've provided a comprehensive set of attributes for the Corona renderer. Let me help you summarize them in an easy-to-understand format: 1. Base Coat Color (BC) - Set to Black (#000) 2. Specular Amount (R) - Adjusted according to PBR values 3. Normals Map (N) - Size: 8192 x 8192 pixels UV Settings: - Length: 289 cm - Height: 289 cm - Points per Unit: 300 DPI 4. Material Recommendation: Please ensure your version is not lower than 1.5 as glossiness value in the materials is now computed considering PBR. Congratulations on making a purchase! This product uses a variety of keywords for its categorization, such as decorative, decoration, plastering, hipsters, albaster, crack, relieve, venetian, and camouflaging among others. It can also be categorized as architectural work, abstract or even an installation given the presence of concepts such as interior and design. However I would not categorize it under textures due to its large dimensions but you can also refer to this object with a more concrete category like Mosaic because although I've mentioned a large amount of other options those don't define how to place something into space so here is where your work could come in - as architect. The product seems like it has some high tech requirements due to its complexity and need for high detail therefore it might also use VRay rendering which we should have thought of earlier, maybe I am biased due to familiarity but Corona PBR seems much better at simulating the effects you want with your material and architectural style so lets go ahead.
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