
Decorative Stucco 025 - 8K Shader Texture
cgtrader
This text is a specification for an architectural design project. It describes the material properties of the design elements in great detail. Here's a breakdown of what each section specifies: 1. **Basic Colors and Textures:** - BC: Basic Colors (implied) which might involve some solid or single color tones, although this term isn't further defined here. - R: Roughness (implied), referring to how much texture a surface has; the rougher it is, the more it absorbs light rather than reflecting it. - N: Normals. These could relate to surface normals in 3D modeling, influencing how lights hit and interact with objects on that model. 2. **Resolution and Image Quality:** - The image resolution of 8192 x 8192 pixels indicates high definition, suitable for close-ups or intricate details within architectural scenes. 3. **Physical Realism and Material Properties:** - A real-life UV scale is applied in a specific pattern with a size of 289 cm in all dimensions, indicating a detailed approach to modeling with realism. 4. **Specific Materials and Objects:** - The note mentions materials and objects designed for a realistic or physical representation (PBR) and that Corona renderer version must not be below 1.5. This implies a significant focus on high-quality rendering using real-time graphics principles. 5. **Note on Render Quality:** - There's an encouragement to update to at least Corona version 1.5, suggesting advancements in the material simulation within this software. 6. **Material Properties Mentioned:** - Glossiness of materials is explicitly mentioned as having changed or been adjusted based on PBR (Physical Based Rendering) settings. This points towards realism and precise interaction with light sources on model surfaces. 7. **General Tips:** - It's a general thanks for purchasing this material, implying it's for use in commercial designs. 8. **Keywords:** The design project includes several decorative and architectural themes like decor, decor elements, walls, columns, etc., using various materials and styles that range from the Venice style to more realistic modern architectural themes. This indicates an extensive coverage of visual details in 3D architecture modeling. The project's emphasis is on creating visually appealing, realist models for rendering with high-quality software like Corona. It implies attention to minute details such as the accurate replication of texture patterns and precise simulation of how light reflects off these materials in architectural scenes.
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