
Decorative Sphere Free 3D model
cgtrader
Decorative sphere with hexagonal holes. All rendered preview images shown are created in Octane Render. Plus additional screenshots at the end for you to see how the model looks in the UI of some of the exchange formats. Environments and lighting setups are not included, but let me know if you want them too. The iPhone is just for scale, and is not included. But if you want it too, check my profile. Model Dimensions: 10.6 cm * 10.6 cm * 10.6 cm. All geometry is ready for subdivision (Rendered at Subdiv Lv. 1). Fully unwrapped UV's with no overlap. 8K PBR Textures are included. No N-gons, isolated vertices, or complex poles. Water tight geometry allows for displacement by the Height map if you want to print it with bump detail. Files include: _SPP - Substance Painter Project file where you can edit textures for all formats. _DAE - Collada exported from Substance Painter. Geometry is triangulated. Embedded textures are 4K jpg files (Metal/Rough PBR). _TEX - Textures exported from Substance Painter and used for all the files below. Unpack in the root folder. Textures are 4K 8bit png files (Spec/Gloss PBR). All files point to the 4K texture paths by default. _TEX_8K - Textures exported from Substance Painter and used for all the files below. Unpack in the root folder. Textures are 8K 8bit png files (Spec/Gloss PBR). You don't need to download the 8K textures if you don't need as much detail. Polycount for all files is 14,400. _C4D_Octane - Cinema 4D project file with Octane shaders using PBR textures. This is where all the renders come from. Screenshot attached. _ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported. _FBX - Autodesk FBX. You may need to re-tweak shaders a bit, depending on the program you open it in, but all PBR textures should maintain link. _C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures in the texture pack. Screenshot attached. _E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder where you extracted the PBR texture pack. Screenshot attached. _OBJ - OBJ/MTL exported from Cinema 4D. _MAX - 3ds Max project file with default shaders using the PBR textures. May need adjustments. All files are zipped. If you have any questions or requests, don't hesitate to ask me. Also please consider leaving a like or comment discussing the model. I'm eager to know what people think about my models so I can find ways to improve.
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