Decorative Anchor

Decorative Anchor

3docean

A decorative Anchor 3D Model, production-ready for immediate use. The model comes with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. The model features quads-only geometries (no tris/ngons) and no poles. It's easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as PNG with alpha. Each Object, Material, or Texture in the package has a unique, meaningful name. PBR textures are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and then exported to OBJ and FBX; materials and textures were made in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x. You can find over 11 promo images within this description: 1-6: Rendered in Cycles (Blender 3D 2.79) 7-8: Wireframe images 9-10: Screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts The model is available in FBX and OBJ formats; scenes are included in BLEND format with Cycles materials; other files include PNG with Alpha. 1 Object (mesh), 1 PBR Material (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048. PBR textures were made using Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 16448 vertices, 16448 quad faces (32896 tris). Real-world dimensions; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines. Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or simply drag-and-drop the FBX/OBJ file along with the desired texture set into your 3D modeling software or game engine and link them together to obtain a production-ready asset. IMPORTANT: Main renderings were made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/8353c4ca6523411b9e453cbc32883999

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