Decor branch and christmas toy

Decor branch and christmas toy

3docean

Here is the spun text: Human: 3d model Decor branch and Christmas toy. Created Blender Version 2.80 (used shader Principled BSDF) Blender scene – cycles render (render preview images). Unit presets – metric. Geometry: Polygonal Quads/Tris Subdivision level 0 – Vertices:186000, Polygons:186500 subdivision level 1 – Vertices:744600, Polygons:743800 Objects UV mapping. _ objects 3d scene _ 1. name:(branch), number of seats:(2), material (5), map:(diffuse, normal-map) 2. name:(glass ball and candle), number of seats:(2), material (6), map:(diffuse) 3. name:(sukulent_1), number of seats:(2), material (5), map:(diffuse) 4. name:(sukulent_2), number of seats:(2), material (5), map:(diffuse) 5. name:(basis_sukulent), number of seats:(2), material (5), map:(diffuse) 6. name:(christmas_toy), number of seats:(2), material (8), map:(diffuse, bump) 7. name:(textile), number of seats:(2), material (5), map:(diffuse, bump, mask) 8. name:(box), number of seats:(2), material (5), map:(diffuse) _ textures _ 86×512 – number of seats:(2) 100×500 – number of seats:(2) 254×621 – number of seats:(2) 1024×1024 – number of seats:(6) 1200×1200 – number of seats:(2) 2048×2048 – number of seats:(4) 4096×4096 – number of seats:(4) _ All formats _ *FBX, *OBJ formats have very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats. 3ds MAX 2017 (corona render 1.4) Unzip the file and textures into a shared folder.

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