Deco Trophy Andrews houses the world 3D model

Deco Trophy Andrews houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 14 software before being converted to other 3D formats. Native format is .skp, while a 3ds Max scene uses 3ds Max 2016 version and rendering occurs with Vray 3.00 from CATALOGUE 2014. Do you have sports fans at home? This realistic metal trophy sits proudly in the bedroom of your teenagers like a true champion's trophy, fitting perfectly on their desktop or joining their treasures in a library. Enhance this vintage wall decor atmosphere by adding an American flag to Andrews. Size (cm): H 43 x W 23 x D 13 Weight: 0.71 Kg. Reference Number: 142763 Price: € 34.99 Polygons: 3493 Textures can be found within the .skp file How do I extract textures from a .skp file? If you have one of the following software, it's easy. Follow these guidelines: Sketchup (Free) Simply export an image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way is to Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like

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