DECO rhinoceros Baako houses the world 3D model

DECO rhinoceros Baako houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software before being converted into various other formats for easy use. Its native format is .skp, but users can seamlessly transfer it into a 3ds Max 2016 scene where rendering is handled by Vray 3.00 Ref 146. Dimensions measure in at H 35 cm x W 45 cm x PR 27 with a weight of 2.50 Kg. Designed to blend into the Contemporary Savannah theme, this item comes equipped with wall decoration and a Baako rhino head that can be securely attached to any wall for a bold look! The decorative touch: moving a wall lamp in the shape of a rhinoceros brings an attractive appeal to your entrance, hallway, living room or even bathroom. Highlights of this item include its modern design, complemented by lacquered white resin material. For those who prefer a more rustic style, consider checking out the COLORADO trophy. **Price: 99.99 euros** Polygons amount to 1264 Users will find textures stored within the .skp file, ready for use. Extracting these textures is quite simple: If you have access to one of the following software applications, just follow these steps to extract your textures easily: Sketchup (Completely Free) To start exporting images, select 'File -> Export 2D Graphic' and choose a preferred file format. Alternatively, Open the file directory in File - Export - 3D Model and check off "Export Texture Maps" from the options available. You will find your exported files stored alongside all associated texture data within the directory of the .skp file itself. C4D (Even Trial Versions Can Get It Done) The instant a Sketchup project is imported to C4D, you can instantly generate an easily accessible folder holding every one of those much-needed textures. 3ds Max Once .skp file imports successfully into 3ds Max scene and when selected "Embed Media Option", texture files would save alongside the FBX output. Or it can also search for stored data inside ...3DSMAXSCENEASSETSimages Rhinoceros 3D (Trial Versions Allowed) All that you need to do is to simply load .skp into Rhinoceros 3D then click Panel Material ->Editor panel, next navigate the menu & click select one any material texture has got - name - then three dots in a dot button to find folder: ..AppDataLocalTempembedded_files. Now copy these textures into any place you like.

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