decimated roosterman
thingiverse
The original model looked too detailed, so I've created two revised versions with significantly fewer polygons. The first one retains about 90% of its original details while using only 10% of the original number of polygons, and it still looks great. To achieve this reduction in polygon count without sacrificing too much detail, I applied a decimation technique that preserves the model's geometry while removing unnecessary complexity. Unfortunately, since the author has removed the original model, I can only work with what we have now - these two remixed versions.
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