Decaying old modular wooden photorealistic wall Low-poly  3D model

Decaying old modular wooden photorealistic wall Low-poly 3D model

cgtrader

One crumbling wall of an old, weathered synagogue in Alanta, Lithuania. A pre-existing retopology has been refined and divided into segments to create modular pieces for use in various structures like buildings, shacks, cabins, or houses. The sun was intense, casting a strong light that's been baked into the model. However, it still looks great and functional, in my opinion. The 8k PBR textures add realism. Additionally, I've included textures in .png format and LODs for separate wall components. Although the modularity is not perfect due to the building's age and irregular shape, some manual tweaking is necessary when assembling and connecting wall pieces. This asset could be ideal for creating a creepy game environment, abandoned village or town setting, favelas, sheds inspired by Fallout 4 style, or haunted houses. It can be used in real-time rendering (VR, AR, game development, etc.) but might also work for visual effects if the cavity/bump texture is used as micro-displacement. Note that the following numbers reflect what's displayed in 3Ds Max: A single mesh, with its original retopo geometry (one_wall_singlemesh), contains 3857 polygons, 6564 triangles, and 3401 vertices. When divided into five pieces and topped with railings at LOD 0: - The main components are (one_1_wall_devided_A_LOD_0): 1097 polygons, 1867 triangles, and 987 vertices; and for the top part (one_1_wall_devided_A_toprail), it has 27 polygons, 47 triangles, and 38 vertices. - Component B at LOD 0 is: one_1_wall_devided_B_LOD_0) 605 polygons, 1072 triangles, and 585 vertices; with its top part (one_1_wall_devided_B_toprail) having 22 polygons, 40 triangles, and 34 vertices. - The component C at LOD 0 is: one_1_wall_devided_C_LOD_0) 357 polygons, 588 triangles, and 325 vertices; along with its top part (one_1_wall_devided_C_toprail) featuring 12 polygons, 22 triangles, and 20 vertices. - The main components D at LOD 0 include: one_1_wall_devided_D_LOD_0) 812 polygons, 1339 triangles, and 725 vertices; while its top part (one_1_wall_devided_D_toprail) has 17 polygons, 30 triangles, and 26 vertices. - Finally, the component E at LOD 0 includes: one_1_wall_devided_E_LOD_0) 897 polygons, 1538 triangles, and 819 vertices; along with its top part (one_1_wall_devided_E_toprail), featuring 11 polygons, 21 triangles, and 19 vertices. Note that the auto-generated LODs for 1-5 and 2 may not be watertight due to automatic poly reduction tools used. Here are their specs: LOD 1 specs: - Level 1 has a total of 1732 polygons, 732 triangles, and 395 vertices. - Levels 2 through 4 feature: - Level 2: 2396 polygons, 396 triangles, and 234 vertices. - Level 3: 3224 polygons, 224 triangles, and 130 vertices. - Level 4 has a total of 4526 polygons, 856 triangles, and 290 vertices. - Finally, level 5 has a total of 5604 polygons, 604 triangles, and 328 vertices. LOD 2 specs: - Level 1 consists of: - Level A1 has 122 polygons, 122 triangles, and 70 vertices.

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