
Decay Mask
thingiverse
This mask is a one-of-a-kind design inspired by mortality and decay. It's a complete face covering (Perfect for Halloween or Cosplay) that's been fully realized in all its gory glory. The first prototype of this eerie masterpiece was printed at 30% infill density at 40% scale, then lightly sanded to bring out the fine details before being painted with bold, vibrant colors. The Final Full Size Mask is a game-changer - printed at 25% infill density at full scale and boasting a stunning finish. It's the star of this post-processing show and a testament to the power of 3D printing. If you've got any ideas or suggestions for this design, please don't hesitate to share them! I'm always looking for new ways to take my creations to the next level. Print Settings: * Printer: Duplicator 4 * Rafts: Yes * Supports: Yes * Infill: 30-25 Post-Printing: After printing, I removed the supports and raft with ease. Next, I sanded the bottoms of each half to smooth out any rough edges. Then, I glued them together using super glue, creating a seamless union. While sanding the mask, I used the PLA dust that accumulated to fill in the seams. You can also use baby powder for this step if you prefer. The result was a beautifully textured finish. Next, I gave it a base layer of white and green paint before adding darker tones with purple - stipple, not brush, for maximum effect! Finally, I airbrushed some black paint to weather the mask and add an extra layer of realism. To complete the look, I glued some string to the back of the mask and voilà! It was ready to wear. I'm thrilled with how it turned out and can't wait to do a proper photo shoot in costume soon! How I Designed This: After seeing the contest on Thingiverse's homepage, I began brainstorming ideas for my design. I asked friends and family for input, but it wasn't until I combined their suggestions that the concept really started to take shape. I used Zbrush to sculpt a skull and an aging face, then imported them into 123d Design where I cut them flat and layered the face on top of the skull with a slight overlap. Next, I drew random jagged shapes to create the shatter cuts on the top mask until I was satisfied with the result. I then used Mesh Mixer to fix any errors in the design and make the edges more defined. Finally, I sliced and printed a test print at 40% scale using a raft and support, which turned out great! With that success under my belt, I printed it full-scale and prepared for post-printing.
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