Debris Groundfill Junk Trash Kit Game Ready Low-poly  3D model

Debris Groundfill Junk Trash Kit Game Ready Low-poly 3D model

cgtrader

Real Time, Game Ready Debris Junk Pile Kit Collection with High-Quality Textures! This Kit Features 25 Models in Multiple File Formats: • FBX 2013 (Non-Triangulated) • 3Ds Max 2014 • Maya 2015 Debris Piles of Various Sizes: * SM_Debris_Pile_Large_01: Tris: 25156, Verts: 12732 * SM_Debris_Pile_Med_02: Tris: 8004, Verts: 4138 * SM_Debris_Pile_Small_01: Tris: 2858, Verts: 1487 * SM_Debris_Pile_Med_01: Tris: 15186, Verts: 7697 * SM_Debris_Pile_Large_02: (Tris and Verts unknown) Tire Debris: * SM_Debris_Tire_Stack_01: Tris: 15480, Verts: 7740 Cinder Block Debris: * SM_Debris_CinderBlock_Pile_01: Tris: 1872, Verts: 954 * SM_Debris_CinderBlock_01: Tris: 184, Verts: 90 Brick Debris: * SM_Debris_Brick_Single: Tris: 12, Verts: 8 * SM_Debris_Brick_Half: Tris: 52, Verts: 28 Board Debris: * SM_Debris_Board_Pile: Tris: 340, Verts: 202 * SM_Debris_Tire_Single: Tris: 1740, Verts: 860 * SM_Debris_Brick_Chunk_02: (Tris and Verts unknown) Texture Maps: • Display images rendered in Marmoset Toolbag • Normal maps baked from high-poly model in Substance Painter with MikkT tangent space setting. Texture Packs include PBR textures for both Metalness and Specular workflows, suitable for Unity, CryEngine, and UE4: • 4096x4096: Ambient_Occlusion • 4096x4096: Normal Map (not inverted) Source Texture Maps from high-poly bake are included, allowing for re-texturing if desired. These include: • 4096x4096: Curvature • 4096x4096: MeshNormals • 4096x4096: Position • 4096x4096: Thickness • 4096x4096: World_Space_Normal Note about Normal Maps: Ensure they are set to directx compatible. If roughness and metalness look too shiny in UE4, ensure they're set to linear by unchecking sRGB.

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