
Debarked Rotten Pine Log Low-poly 3D model
cgtrader
All production previews were created within the powerful confines of Blender 2.8 using the acclaimed Cycles renderer coupled with the physically grounded Principled BSDF shader. Render configurations take advantage of a whopping 16384x8192 high-definition HDR lighting map image, carefully crafted and included as an integral part of this rendering solution. To optimize texture output for Physically Based Rendering, Metalness or Specular workflows have been implemented with pinpoint precision. A Level 4 subdivision modifier has also been effectively applied to the intricate geometry at hand. Beauty renders in this context make extensive use of crucial albedo, roughness and vector displacement maps, providing unparalleled depth and nuance to every single aspect of this comprehensive setup. GEOMETRY Provided geometry constitutes a masterfully crafted low poly mesh, deliberately designed to be subdivided up to its inherent sculpt level of 6, thereby perfectly capturing the tiniest details as presented within the vector displacement map. Models are created with the singular intention of delivering optimal balance between meticulous detail and smooth performance. Not only does this facilitate stunning high-detailed close-up renders, but lower subdivision levels or even unaltered mesh configurations can seamlessly be utilized within dynamic game environments. To ensure maximum realism and precision, the model's core has been meticulously centered around the origin point, rendered in realistic scale measurements utilizing standard units of centimeters. Moreover, each quad facet conforms to an optimal polygon configuration of a singular, straightforward type, carefully eschewing poles that exhibit more than 5 adjacent edges in an intelligent, forward-thinking design choice. For additional compatibility across various software suites, users may effectively utilize the established displacement distance, precisely set at 1 centimeter for their particular use cases. The assigned UV maps function according to perfectly linear schemes, deliberately avoiding unwieldy or potentially misshapen UV arrangements by steadfastly refraining from utilizing any sort of internal smoothing and firmly locking all texture boundaries to prevent detrimental effects due to unwarping procedures. TEXTURES Each and every one of these intricately detailed textures is painstakingly rendered at an incredible resolution of 8192x8192 (accurately formatted in the standard EXR configuration for maximum versatility, precision and adaptability), thoroughly grounded within genuine real-world capture data obtained through direct interaction with physical subjects. Unique, surface-specific considerations played a vital role during each UV creation process, guaranteeing not only optimal texture assignment space distribution, but also streamlined post-processing opportunities across multiple layers in software tools commonly employed within the relevant creative disciplines. All maps adhere meticulously to designated linear mappings schemes, deftly avoiding internal smoothing or other processes capable of compromising the inherent structure and natural behavior intended for those very elements as per established, carefully curated principles. The provided textures directly accessible via the pre-linked Blender 2.8 project setup specifically comprise: Albedo Roughness Vector Displacement A large spherical high-definition 16384x8192 HDRI texture mapping Users can readily find and import corresponding additional textures saved in a neatly compartmentalized separate archive for their reference: Normal (tailored particularly to zero-level geometry subdivison contexts) Specular Glossiness Displacement Note that absolutely no auxiliary software add-ins or tools beyond standard issue capabilities native within Blender 2.8 itself were used to develop and integrate any of the featured features in this product offering. We welcome all kinds of honest feedback aimed directly at fostering better knowledge regarding consumer requirements as well as genuine appreciation of our efforts throughout each successive iteration cycle! Constantly learning, expanding skill set offerings for clients will always be the key aspect behind the scenes, working on ever-improving and enriching multiple angles related to models creation and post-production quality assurance process within respective domains.
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