Debarked Pine Log Low-poly  3D model

Debarked Pine Log Low-poly 3D model

cgtrader

All render previews were produced using the Cycles renderer in Blender 2.8 with a Physically Based Principled BSDF shader, achieving accurate physically based results. A massive HDRI image lighting map measuring 16384x8192 pixels is applied to illuminate scenes (HDRI included). For texture maps, optimization was applied specifically for use in PBR rendering systems, supporting both Metalness and Specular workflows. Geometry modifiers were also fine-tuned using subdivision methods. Beautiful renderings utilize albedo, roughness, and vector displacement maps.

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