Deathclaw High Poly
cults3d
Human: High Poly Deathclaw from Fallout 4's Loading Screen This beast was crafted by smoothing its model in 3ds max, then applying the normal map as a displacement map. Next, it was imported into zbrush for thorough cleaning and decimation. The file has undergone rigorous testing with netfabb and Materialise Magics, ensuring that it is completely free of errors.
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