Deadpool

Deadpool

sketchfab

I aim to elevate my Substance Design/Painter skills while tackling a character model, specifically Deadpool due to his distinctive surfaces requiring precise topology for optimal results without excessive polycounts. Smoothing processes can quickly inflate the polycount unless carefully managed. My goal is to achieve cinematic quality with a high polycount and generous texture resolution. To accurately replicate Deadpool's outfit, I referenced cosplay forums where enthusiasts share detailed insights into materials used, allowing me to refine my model. Additionally, I drew upon resources from imfdb for insight into his guns' design. This project presented numerous challenges but was ultimately rewarding to complete.

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