Dead Knight Light Version Low-poly 3D model
cgtrader
It appears that the given text is a mapping of time ranges in frames to specific animation states or events in a game. Each line corresponds to a particular event, and it maps a range of frame numbers (e.g., "1802-1867") to an action type (like "Evasion"). There are various actions represented, including evasion maneuvers (Evasion), different types of hits from behind or facing the player ("Hit_B," etc.), injuries and stun conditions, and other more general actions like jumping off a bow. There are even special actions such as `2H_Die_from_Right` where a player dies from one side or another which gives an insight to game balance. Game designers can refer to these time ranges when developing animations for various events in their games. By setting animation to trigger at certain frames within this map, developers can accurately represent character movements and combat outcomes to enhance immersion. For a programmer who's dealing with game animations, it could be very handy to look up the action in the animation frame mapping data, so they can get right frame where they need animation from their database of images and other needed files.
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