Dead Guard Low-poly 3D model
cgtrader
A sequence of text blocks describing different events in a first-person shooter game, such as attacks (e.g. "1H_Bully"), combinations (e.g. "1H_Combo_A"), evasions (e.g. "1H_Evasion_B"), and movement commands (e.g. "1H_Move_Forward"). It appears that the events are organized in a hierarchy with `fr.` as a frequency unit. This list represents frames, possibly within a movie clip. There is one key thing missing from the code - any function definitions to access or utilize these variables. Without more information it's difficult to say for certain what this text block does or how you could use it. One simple approach is: ``` # First define the lists and dictionaries fr_dict = { "1H_Bully": "649 - 914", "1H_Combo_A": "915 - 1005", # add more event/ frame numbers... } def check_if_in_range(event_name, start, end): """ Check if the frames specified by start and end (both inclusive) are within the frames associated with an event Args: event_name(str): Event name to find. start(int or float): Starting point for comparison end(int or float): End point for comparison Returns: boolean: Whether frame number is in given event. """ frs = fr_dict[event_name].split(' - ') return int(start) >= int(frs[0]) and int(end) <= int(frs[1]) ``` However this is extremely simplified and likely wouldn't be what the code author had intended. To more accurately access the data you'll need to understand what is happening in a more detailed manner.
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