Dead Guard Light Version Low-poly 3D model
cgtrader
This text is a series of intervals, where each interval has a frame number (e.g. "914") and an activity name (e.g. "1H_Combo_A"). You can extract these frames in order with the following Python function. ```python # Define the data frames_data = { 649: 'H_Bully', 915: 'Combo_A', 1006: 'Combo_B_Moving', 1127: 'Combo_B_Moving_RM', 1252: 'Combo_C_Moving', 1338: 'Combo_C_Moving_RM', 1428: 'Evasion_B', 1459: 'Evasion_B_RM', 1494: 'Evasion_L', 1535: 'Evasion_L_RM', 1580: 'Evasion_R', 1616: 'Evasion_R_RM', 1656: 'Hit_B', 1707: 'Hit_B_RM', 1762: 'Hit_F', 1823: 'Hit_F_RM', 1888: 'Hit_L', 1969: 'Hit_L_RM', 2054: 'Hit_R', 2100: 'Hit_R_RM', 2150: 'Injured_B', 2381: 'Shield_Block_to', 2402: 'Shield_Block', 2448: 'Shield_Block_from', 2484: 'Shield_Blow', 2535: 'Shield_Blow_Moving', 2602: 'Stunned_to', 2712: 'Stunned', 2765: 'Stunned_from', 2855: 'Trust', 2906: 'Trust_Moving', 2967: 'Trust_Moving_RM', 3032: 'Up_Blow', 3093: 'Up_Blow_Moving', 3154: 'Up_Blow_Moving_RM', 3219: 'PutWeapon_Back', 3270: 'TookWeaponOut', 3321: 'Move_Back', 3343: 'Move_Back_RM', 3369: 'Move_Forward', 3391: 'Move_Forward_RM', 3417: 'Move_Left', 3444: 'Move_Left_RM', 3475: 'Move_Right', 3502: 'Move_Right_RM', 3533: 'Turn_45_L', 3569: 'Turn_45_L_RM', 3609: 'Turn_45_R', 3645: 'Turn_45_R_RM', 3685: 'Turn_90_L', 3731: 'Turn_90_L_RM', 3781: 'Turn_90_R', 3827: 'Turn_90_R_RM', 3877: 'Die_backward', 3947: 'Die_Forward', 4017: 'Die_from_Left', 4077: 'Die_from_Right', } # Extract the frames in order frames = sorted(frames_data.keys()) print(frames) ``` When you run this function, it will print all the frame numbers in ascending order.
With this file you will be able to print Dead Guard Light Version Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Dead Guard Light Version Low-poly 3D model.