Dead Guard Light Version Low-poly  3D model

Dead Guard Light Version Low-poly 3D model

cgtrader

This text is a series of intervals, where each interval has a frame number (e.g. "914") and an activity name (e.g. "1H_Combo_A"). You can extract these frames in order with the following Python function. ```python # Define the data frames_data = { 649: 'H_Bully', 915: 'Combo_A', 1006: 'Combo_B_Moving', 1127: 'Combo_B_Moving_RM', 1252: 'Combo_C_Moving', 1338: 'Combo_C_Moving_RM', 1428: 'Evasion_B', 1459: 'Evasion_B_RM', 1494: 'Evasion_L', 1535: 'Evasion_L_RM', 1580: 'Evasion_R', 1616: 'Evasion_R_RM', 1656: 'Hit_B', 1707: 'Hit_B_RM', 1762: 'Hit_F', 1823: 'Hit_F_RM', 1888: 'Hit_L', 1969: 'Hit_L_RM', 2054: 'Hit_R', 2100: 'Hit_R_RM', 2150: 'Injured_B', 2381: 'Shield_Block_to', 2402: 'Shield_Block', 2448: 'Shield_Block_from', 2484: 'Shield_Blow', 2535: 'Shield_Blow_Moving', 2602: 'Stunned_to', 2712: 'Stunned', 2765: 'Stunned_from', 2855: 'Trust', 2906: 'Trust_Moving', 2967: 'Trust_Moving_RM', 3032: 'Up_Blow', 3093: 'Up_Blow_Moving', 3154: 'Up_Blow_Moving_RM', 3219: 'PutWeapon_Back', 3270: 'TookWeaponOut', 3321: 'Move_Back', 3343: 'Move_Back_RM', 3369: 'Move_Forward', 3391: 'Move_Forward_RM', 3417: 'Move_Left', 3444: 'Move_Left_RM', 3475: 'Move_Right', 3502: 'Move_Right_RM', 3533: 'Turn_45_L', 3569: 'Turn_45_L_RM', 3609: 'Turn_45_R', 3645: 'Turn_45_R_RM', 3685: 'Turn_90_L', 3731: 'Turn_90_L_RM', 3781: 'Turn_90_R', 3827: 'Turn_90_R_RM', 3877: 'Die_backward', 3947: 'Die_Forward', 4017: 'Die_from_Left', 4077: 'Die_from_Right', } # Extract the frames in order frames = sorted(frames_data.keys()) print(frames) ``` When you run this function, it will print all the frame numbers in ascending order.

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