DbD_Barrel_Textured
sketchfab
The Dead by Daylight fan project is really taking off, and I dove right into tackling multi-object texturing today. I'm incredibly proud of how this piece turned out, and I'm confident that I can tackle the pieces to follow with ease. After some digging, I found a few filters that perfectly capture the unique style of DbD - now I just need to tone back the extra details for my future props on this project. All in all, things are looking fantastic!
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