Dater stamp

Dater stamp

3docean

Dater stamp 3D Model. Production-ready 3D model, complete with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles whatsoever. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name for easy identification. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: 1-6 rendered in Cycles (Blender 3D 2.79) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV Layouts Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 79537 vertices, 76086 quad faces (152172 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or import the FBX/OBJ file along with the chosen Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image, which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/c7f6bc0f8f5646258815a633113c7c00

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