
Dark Stele Low-poly 3D model
cgtrader
A monumental stone slab known as a stela or stelae when originating from the Latin tongue, typically stands upright and showcases ancient world craftsmanship, proudly bearing inscriptions that reveal history's secrets to those who seek them out. As funerary monuments or memorials, these commemorative slabs have often marked significant life events or held stories of departed loved ones close to heart. Their significance reaches beyond serving as markers for earthly remains; some served ancient Greek and Roman authorities' purposes as official proclamations or designations demarcating the edges where city met wilderness or defining private holdings. Each monument boasts unique features, standing out with an unspoken story silently shared through lines etched upon them. Below are available format choices: \n 3ds MAX (.MAX), and a V-Ray compatible version to ensure seamless compatibility with industry-standard software. For versatility across multiple gaming platforms and rendering engines .FBX is provided for maximum ease of implementation. Those preferring OBJ may opt-in for added support as well. \n Texture resolutions have been scaled to 4096 pixels in both width and height, a standard choice within game development; provided textures include diffuse maps displaying base colors, albedo images showing reflected light intensity at any given surface point in an image - allowing precise color selection or matching to your scene's ambient tone and mood. Textures also consist of metallic properties used by some engines as roughness which impacts overall look making elements appear more plastic (glossiness map), reflective materials where metal can behave much like water - giving off subtle visual hints about its 'liveness', a normal mapping which aids in the creation of more complex geometric patterns within 3D space. Emissive mappings that let us add lights from object properties directly applied right to them while Ambient Occlusion reveals shaded regions around edges; all together helping build a cohesive, detailed scene using this highly customizable game-ready model in the context it's being designed - taking realism a step further without overdoing it so things still blend smoothly within existing lighting conditions of environment. This game-ready 3D object is optimised for low polygon count while offering substantial texture and mapping assets that cater well to modern gaming requirements with Marmoset Toolbag providing efficient rendering of these details resulting in authentic real-world representations even on moderately powered systems, keeping player immersion at the forefront always.
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