Daniel Ricciardo 2016 3d model

Daniel Ricciardo 2016 3d model

cgstudio

This is a 3D high-fidelity model, expertly crafted to deliver exceptional definition within the constraints of low poly. A standard low-poly mesh with carefully calibrated poly count ensures seamless performance. Simply swap in your main brand's texture for stunning results. In Maya, the version is fully rigged with joins, control curves, IK handles, blend shapes, and diverse poses, all driven by precise keyframe animation. Other versions feature geometry optimized for six distinct poses, plus materials and textures. The model is meticulously prepared for visualization in Maya, making it easy to integrate into your workflow. To achieve the low-poly effect, press 1; for high-resolution output, press 3. In Cinema4D, navigate to Function Menu > Subdivide. For 3ds Max users, simply apply MeshSmooth. Here are the model's specifications: * Low Poly: + Poly Count: 8,542 + Vertex Count: 8,944 * High Poly: + Poly Count: 165,944 + Vertex Count: 167,577 Each texture is a high-quality 4K image in JPG format, carefully crafted to deliver unparalleled visual fidelity. You'll find four essential textures: color, displacement, bump, and normal. The model comes in multiple formats, including OBJ, FBX, DAE, MAX, MB, C4D, and 3DS. In C4D, 3DS, OBJ, DAE, and MAX formats, the model is exported with standard materials (textures) – no Mental Ray shaders are included. Rest assured that all files contain only essential objects (no extraneous lights or cameras). The Maya version features comprehensive rigging and constraining, blend shapes, and driven keys. Original file format renders in linear sRGB. **Price:** $125.00 **Date Added:** April 30, 2016 **Last Update:** May 25, 2016 **Product ID:** 5724637261946e1d4c8b4567

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