Daniel López Torregrosa - Axe (Hacha)

Daniel López Torregrosa - Axe (Hacha)

sketchfab

The model was prepared as a lowpoly design specifically for use in videogames, created using Autodesk Maya. Baked normals were generated from a highpoly model built within Maya itself. The texture was painted in Substance Painter and then refined in Adobe Photoshop, where the normal map and ambient occlusion (AO) map were carefully retouched to achieve perfection. The final texture boasts an impressive 2048x2048 pixels of detailed resolution. Unfortunately, I don't have information on the artist's name, which is a shame because it would be great to give them proper credit for their excellent work.

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