
Dandelion flowers in a vase
3docean
Three dandelion flowers arranged artfully in a decorative vase; each flower is an individual entity, yet they share the same seamless UV Layout map, matching Material and PBR Textures setup. Production-ready 3D Model, complete with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles whatsoever. Easily editable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, or Texture included in the package has a unique and descriptive name. PBR Textures files are stored in a subfolder within the BLEND archive, alongside scene files. Created in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promotional images: The first image was rendered in Cycles for Blender 3D 2.7x; you can find over a dozen promotional images in this description: Images 1-6 were rendered in Cycles (Blender 3D 2.79), images 7-8 are wireframe views, images 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout, and additional images display UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. Four Objects (meshes), two PBR Materials (in the Blender Cycles scene), and UV-unwrapped geometries are provided; UV-mapped Textures are also included. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made using Substance Painter 2. Polygonal, quads-only geometry with no tris/ngons or poles; 67166 vertices, 64548 quad faces (129096 tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (Metric with 0.01 scale). Uniformly scaled Objects (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height), and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or simply drag-and-drop the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine to create a ready-to-use game/production asset! IMPORTANT: Main renderings were created using Blender 3D 2.79 + Cycles, an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/c6fd11f5b9ae4ac6a6db51ff28203d34
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