Damage Roll

Damage Roll

sketchfab

Here is the rewritten text: A short animation was created by utilizing a plane model from a GDL jam entry that had been abandoned. Simple and silly damage effects were achieved by employing the knife tool, which allowed for the deletion and insertion of resulting faces. The trail was generated using an array modifier with an empty object as its offset target. By positioning and rotating the empty object, it was possible to align the array trail closely with the axis of rotation. To create a seamless loop, linear extrapolation was applied in graph mode to ensure consistent rotation. By placing the model at the same position one frame after the end of the animation's final frame, a smooth loop effect was achieved. The SOS noise was created by experimenting with Audacity, where a simple generated chirp was modified to produce the desired sound.

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