Dagger of Time
sketchfab
I've finally perfected my skills by creating this complex model from scratch using Maya, and then brought it to life with intricate textures in Substance Painter. Along the way, I gained invaluable experience, especially when it comes to UV mapping, which is why you might notice a few seams scattered throughout the model - but trust me, it was all worth it!
Download Model from sketchfab
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