
Dacia Duster 2018 3D model
cgtrader
This model boasts a highly detailed exterior and basic interior, positioned at the origin (0,0,0) in XYZ coordinates. It features Mental Ray and standard materials within the .max file, with dimensions measured in millimeters for real-world scaling. Textures can be found in the "C:\MCT\Dacia" directory; place the textures folder there accordingly. The car model is suitable for animations and architectural visualizations, with separate groups for wheels. All components of the car are named clearly for easy identification of materials. You can modify the body color, but note that the model color may differ from the preview images. No modifier collapsing (e.g., MeshSmooth) is applied, allowing you to adjust level of detail as desired. The provided renders showcase a specific environment which is not included in the file; only the model itself is provided. No advanced texturing skills are required for modifications, as the textures are kept simple and straightforward. Polygon and vertex counts are listed below: - .max (with MeshSmooth Iteration Level 2): 446,749 polygons / 456,876 vertices - High poly .3DS file: 874,195 polygons / 482,547 vertices - Low poly .3DS file: 257,598 polygons / 166,836 vertices - High poly .FBX file: 494,127 polygons / 456,876 vertices - Low poly .FBX file: 207,950 polygons / 141,677 vertices - High poly .OBJ file: 447,040 polygons / 458,028 vertices - Low poly .OBJ file: 138,846 polygons / 143,010 vertices Please be advised that only the .max file includes Mental Ray materials. FBX, Maya, and .3DS formats come with default materials applied, while .obj and Cinema 4D formats feature a gray material only. Additionally, all file formats include the necessary textures.
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