D10 and D12 from intersecting cylinders

D10 and D12 from intersecting cylinders

thingiverse

I was screwing around in FreeCAD trying to figure out ways to do a D12. One way is to have 6 cylinders all located around the same center (and oriented appropriately) then take the intersection of all 6 cylinders. This could probably simplify whatever you might want to do with symbols, pips, etc. I then decided to goof around with a D10 by taking out the first cylinder and tilting the remaining 5 to get as close to a sphere as I could get with the axes -- It turns out that rotating them 48 degrees from vertical puts all the axes on the same sphere (or as close as I can tell from the sphere I expanded). If you have a project you want to do in FreeCAD involving custom D10 or D12, maybe you can start from these. Good Luck!

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