Czech hedgehog Obstacle WWII Low-poly  3D model

Czech hedgehog Obstacle WWII Low-poly 3D model

cgtrader

A highly detailed 3D representation of a Czech hedgehog obstacle deployed on the Atlantic Wall during D-Day in Normandy. This complex model includes two distinct configurations, one showcasing seaweed and the other with a pristine texture. Interestingly, this dual version leverages a single object for both cross and seaweed elements that can be effortlessly deleted to achieve a clean version. Notably, the 3D model is game-ready and comprises three distinct levels of detail (LODs) tailored to meet specific rendering requirements. It boasts an impressive three materials per version, supporting high-resolution textures for both clean and dirty/seaweed scenarios. Furthermore, seaweeds have their own dedicated material. This 3D model has been optimized for seamless integration into games and low-poly visuals alike, with all necessary materials already primed for PBR rendering. Originally crafted using Blender 2.79b software, the asset presents itself as a comprehensive offering: SPECIFICATIONS Objects: Three intricately designed entities are included in this collection. Polygons: An aggregate of 1,202 distinct polygons forms the foundation of this 3D representation. Subdivision Readiness: No additional manipulation or refinement is required for effective rendering. Render Engine Capabilities: Compatible with Cycles render (and seamlessly Eevee ready). LODs: Multiple Levels of Detail to Enhance Realism and Reduce System Load - LOD0: A dense level of detail containing 638 polygons. - LOD1: Slightly reduced complexity with 364 polygons. - LOD2: An economical configuration offering a minimalist design of just 86 polygons. Textures: Materials included within the scene: Three rich materials, carefully crafted to accommodate varied rendering preferences. Texture Sizes and Formats: Textures are generously sized at 4K / 2K / 1K resolution Texturing formats used include DirectX & OpenGL as well as Normal (DirectX), Heigh, AO for added depth. All textures found within a dedicated 'Textures' folder - ready for your application.

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