CYBER LIGHT lamppost houses the world 3D model

CYBER LIGHT lamppost houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software before being converted into various other 3D formats. Native format is .skp, with a 3dsmax scene set in 2016 version, rendered using Vray 3.00. Ref: 146422. Dimensions are H 206 x W 41 x PR 115 cm. The CYBER LIGHT floor lamp weighs 10 Kg and features metal and plexi chrome. It is ideal for giving a contemporary lounge design to your decor with the help of the transparent shade of this floor lamp, bringing lightness to any room. Highlights of this lamp include its height of 206 cm, allowing it to easily illuminate large areas. For similar items, explore the sphere chrome floor lamp in the same category. Ref: 146422, Price: € 79.99 Textures for this model can be found in the .skp file. For extracting textures from a .skp file, follow these easy steps if you have one of the following software packages: Sketchup (Free): Export the image as your preferred 2D file format under File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, ensuring that Export Texture Maps is checked. Locate the exported file in the directory and search for a folder with the same name containing all textures. C4D (Trial version available): Importing the .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When importing the .skp file to 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media option selected, generating a folder of textures together with the fbx file. Rhinoceros 3D (Trial version available): Import the .skp file to Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that features a texture on it. Click on the texture name in the Textures section, followed by clicking the three dot button. You can now see all textures; they should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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