Cushion pin brush 3D model

Cushion pin brush 3D model

cgtrader

Human: Cushion Pin Brush 3D Model. Production-ready, PBR-materials equipped 3D model with UV non-overlapping layout map supplied in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries allow creating new Textures or modifying existing ones using provided UV Layout maps as PNG files with alpha transparency. Each Object, Material, or Texture has a unique name for easy identification and modification. Made in Blender 3D 2.80 with Cycles/Eevee materials then exported to OBJ and FBX; Materials and Textures created in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal engines. PROMO IMAGES: The first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; Find additional promo images within the description: nr. 1-6 - Rendered in Cycles (Blender 3D 2.80) nr. 7-8 - Wireframe images nr. 9-10 - Screenshot from the Blender 3D scene showing UV Layout Other images: UV layouts Formats included: FBX, OBJ; Scenes: BLEND (2.80 with Cycles/Eevee materials); PNG files with Alpha transparency. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV layout map provided in the package); Textures mapped with UV. UV Layout maps and Image Textures resolution: 2048x2048; Substance Painter-created PBR Textures. Polygonal, QUADS ONLY (no tris/ngons); 52268 vertices, 51988 quad faces (103976 tris). Real-world dimensions; Scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included in a zipped folder: find PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D: Base color, Occlusion + Roughness + Metallic + Alpha (in a single PNG file), Normal; Vray for 3D Studio MAX: Diffuse, Reflect, Reflection Glossiness, Normal; Unity 5 Standard Metallic: Albedo + Transparency, Metallic + Smoothness, Normal; Unreal Engine 4: Base color + Alpha, Occlusion + Roughness + Metallic, Normal; Generic PBR Spec Gloss workflow: Diffuse + Opacity, Specular, Glossiness, Normal, Height Generic PBR Metal Rough workflow: Base color + Opacity, Roughness, Metallic, Normal, Height You can edit Textures or import FBX/OBJ file along with desired Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package!

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