
CUBE VERSION 3 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to every other 3D format imaginable. The native file type is .skp, while 3ds Max scenes are in 2016 version, rendered with Vray 3.00 CUBE V3\n\nPolys: 62594 \n\nTextures can be found within the .skp file itself\n\nTo extract textures from the .skp file,\n\ngoing is super easy if you have any of these software installed:\n\nSketchup (Totally Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version does the trick)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there too. Also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is good enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. Now you can see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nGo ahead and copy paste the textures to any folder you like!
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