CT4 2020 3D model

CT4 2020 3D model

cgtrader

Human model has a detailed exterior and medium-detail interior. Each object is named, making it easy to change or apply different materials. .max format: A .rar archive contains the following: Three scenes rendered with Vray in 3ds Max 2011. You can view them in preview images on Studio Renders. The car paint color might be slightly off. Lighting and render setup are included but the render results may vary since they were adjusted using Photoshop CS6. Three more scenes rendered with Mental Ray in 3ds Max 2011. Preview images of these outdoor renders are available. Note that car paint color may differ. Environmental assets are not included. A scene is provided, featuring standard materials and scanline rendering. Simply place the model in your own scene and hit render! Every object has been modified to work smoothly in all required scenes. .obj format: Two different versions of the model are available within the archive. Exported without collapsing mesh after applying smoothness modifier; the model still maintains low to med-poly mesh visible on preview images. If further edits need to be done, this might prove beneficial. On the other hand, another version of the same has already had its smooth modifier applied to ensure fewer poly count in your exported .obj. .lwo and .c4d formats have the same two versions as previously mentioned for 3ds Max model: A low-to-medium poly mesh (viewable on preview images), best suited if any modification needs to be made, or simple texture maps require addition manually. Exported without applying mesh smooth. You may notice elements needing extra tweaking. Some textures require a bit of setup prior use with these models due to lack in supplied materials list but all basic models' objects do follow original naming standards. .fbx and .3ds formats: One archived scene already using applied Mesh Smooth: Import model; slap on necessary texture/matt etc to make it fully present-able. Poly Count is not as much without said mod-applied: You're more free to edit without needing extra worry! .stl format contains the same low/high models geometry, and with only a simple single model per variant so you'll still want your 3D software set properly ready. .stl (solid) Geometry, not mesh so its really more simplified then rest. In short; this lets anyone easily switch over from previous .STL setups with same output results for the final renders too, but just a different look from original object!

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