Crystal Valley

Crystal Valley

sketchfab

A glimpse into a possible future project unfolding from a couple of assets brought to life, reflecting one's interpretation of what could be next after Shift Happens. The aim was to create an eye-catching look entirely by starting with a high-poly sculpt and baking it onto retopologized assets. It was anticipated that the Normal Map would drive the scene, with additional maps baked in as needed. Although the original appearance had its own unique twist since custom shaders were created for certain elements, overall satisfaction remains high due to how well it integrates with default PBR. A render of the initial scene composition within Unity is included below:

Download Model from sketchfab

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