Crystal lamp houses the world 3D model

Crystal lamp houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 and then transformed into all other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 2016 version of 3ds Max software, rendered using Vray 3.00. A sleek and sophisticated crystal lamp serves as a perfect table lamp by combining genuine crystal work with a black shade. This stylish designer living room lamp gives a masculine tone to a contemporary space. Bring this luxurious fixture into your home with ease. This product belongs to the elegant Parisian Boudoir range: Create a Home Chic atmosphere with the Parisian Boudoir collection. Beautiful details like medallions, monograms and ribbons adorn nicely the home fabrics. The lamp is available in different sizes (H 65 x W 36 x D 17) and weighs 10.50 Kg. You can find this beautiful crystal table lamp in precious tones and various colors. If you need more information about this product or its components, please do not hesitate to contact us at our website's contact page: [Your Contact Information]. Product Details: Product Code: 117427 Price: $199 The textures for this model can be found inside the .skp file. To extract the textures, you need to follow these steps: For Sketchup Users (Free): 1. Export your 2D image by selecting File/Export/2d Graphic. 2. Alternatively, go to File -> Export -> 3D Model and export as a COLLADA File (.dae). Click on Options button and make sure that Export Texture Maps is checked. For C4D Users (Trial version available): 1. Import the .skp file into C4D automatically generates a folder with textures next to the .skp file. For 3ds Max Users: 1. When importing the .skp file into 3ds Max, it stores texture files in the .3dsMaxsceneassetsimages directory. 2. You can also export fbx file with embed media option selected (in export dialog window) so that it automatically generates a folder of textures together with the fbx file. For Rhinoceros 3D Users (Trial version available): 1. Import the .skp file into Rhinoceros 3D and open material editor. 2. Select any material that has texture on, click on the texture name (in the Textures section) and click on the three dot button to see all textures. 3. Find textures in the ..AppDataLocalTempembedded_files directory. You can copy and paste textures into a new folder or use the software provided for importing these files into your desired program.

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