crystal_4

crystal_4

3docean

Crystal 4: A Polygonal Masterpiece This model boasts an impressive 338 polygon count, making it a robust and detailed representation of crystal-like structures. Its vertex count is equally impressive at 171, providing ample opportunities for precise control over its shape and appearance. The texture map is a staggering 2048 by 2048 pixels, ensuring that every aspect of the crystal's surface is meticulously rendered in high definition. Available formats include OBJ, FBX, and Blend, making it easy to integrate into various game engines and software. The model features a comprehensive UV mapping system, with seven distinct channels: * Crystal_Base_Color: Defines the overall color and appearance of the crystal. * Crystal_Glossiness: Controls the level of shine and reflection on the crystal's surface. * Crystal_ao: Adds depth and dimensionality to the crystal through ambient occlusion. * Crystal_Normal: Establishes the crystal's normal map, influencing how light interacts with its surface. * Vcrystal_Specular: Enhances the crystal's reflectivity and sparkle. * Crystal_Roughness: Introduces a sense of imperfection and texture to the crystal's surface. * Crystal_Emissive: Allows for advanced lighting effects, such as glow or luminescence. Game-ready and optimized for performance, this model is perfect for adding realism and sophistication to your game.

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