
crystal_3
3docean
Crystal Object: 3D Polygon with 372 Faces and 188 Vertices. Texture Dimensions: 2048 x 2048 Pixels for a High-Definition Appearance. Model Format: OBJ, FBX, and Blend Support for Wide Compatibility. UV Mapping Details: Crystal Base Color: Primary Color Scheme for the Object's Visual Identity. Glossiness Map: Controls the Shiny or Matte Finish of the Surface. Ambient Occlusion (AO) Map: Enhances Realism with Shadows and Depth Perception. Normal Map: Adds Fine Details and Texture to the Object's Surface. Specular Map: Defines the Level of Reflection on the Surface. Roughness Map: Adjusts the Texture's Smoothness and Grain. Emissive Map: Emits Light from the Object, Creating a Glow Effect. Game-Ready Model for Seamless Integration into Your Project.
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