crystal_1

crystal_1

3docean

Polygonal Model crystal_1 Constructed with 341 Facets and 173 Vertices. 2048 x 2048 Pixel Texture Applied for High-Resolution Detailing. Exported in obj, fbx, and blend formats to accommodate various model editors. UV Mapping Includes the Following Maps: Crystal Base Color: Controls overall hue and saturation. Glossiness Map: Dictates level of shine and reflectivity. Ambient Occlusion (AO) Map: Enhances depth and shading. Normal Map: Defines surface geometry and texture. Specular Map: Determines highlights and reflections. Roughness Map: Regulates texture roughness and imperfections. Emissive Map: Controls glow and luminescence. Fully Game-Ready for Integration into Various Gaming Engines.

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