Cryo Tube halo Wars 3D model
cgtrader
The Human Model: * Rendering Name: Cryo Tube Halo Wars * Material List: - Diffuse Texture: The model's outer layer, visible in most light conditions. - Normal Map: Contour details and shapes not available on the diffuse map. - Specular Texture: Shines under certain angles and is usually metallic or glossy in nature. - Ambient Occlusion: Hides crevices from ambient light by filling shadows in depth where crevices reside, giving depth in places normally unseen to the human eye due lack of lighting on this surface type called crevice – typically only present after illumination applied there upon seeing first look! * Model Specifications: * Polycount (Polygons): 161467 units per face, showing its level complexity against many real environments & character models too high polygon amount may affect gaming engine's performance speed wise - Vertices (points that connect into faces or triangles): 154101 single points on entire object’s boundary giving it more detail and definition which might not fully realized if one only sees wireframe mode but actual full rendering brings these tiny elements alive in a much nicer presentation Export Options: Models can be saved/exported in variety formats like: * .obj: OBJ model for open 3D modeling tools & file viewer alike. - .fbx: FBX supports high poly-counts; supports multiple animations as well - .step:.step export supports higher precision level over simple polygon mode giving sharper representation quality suitable mainly computer aided design field professionals prefer use such outputs due requirement their projects must represent highly detailed object appearance without fail each single frame throughout movie creation.
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