Crumbelina DiCaramello 3D model

Crumbelina DiCaramello 3D model

cgtrader

Crumbelina DiCaramello From Wreck-It Ralph Model: High/Medium poly. Consists of multiple objects. Parts: Body/Body_C. Hair - Poly and Maya Xgen. Face. Eyeballs (pupil,iris,reflection layer,cornea). Crumbelina_Hat - Beret. Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw). Outfit.. (Jacket,blouse,Legs,Shoes). Underwear.. Poly Count: Crumbelina_outfit* (Smoothed,Unsmoothed) V: 271784,36609. E: 534837,66821. F: 263482,30741. Tris: 526964,60874. Model uses combination of Mesh Color (Vertex Color) and textures (png *,jpg,tiff). Various sizes (Linear color space). Rig: Body. Face (full and simple). 105(194) bones without face setup(with simple face setup). SkinCluster/BlendShape. Skinning Method: Dual quaternion/Classic Linear. Formats: .ma, .mb(Maya). .fbx. .obj(no rig). Paths of textures are relative to maya project. Standard materials:Blinn,Phong,Lambert. Smoothed level between 0-2. The number of polygons may vary (hidden geometry). Most used texture format is png*. Examples of poses are included. (Saved in StudioLibrary)

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