Cruet Goblet

Cruet Goblet

3docean

A finely crafted goblet, with intricate metal details rendered in exquisite high resolution and poly count. Its original design makes it a standout piece for any archviz or product shot rendering. HIGH POLY - This is a high-poly asset, consisting of quads only, meticulously modeled to capture every detail. It's perfect for use in renderings that demand the highest level of realism. Production-ready 3D Model, with PBR materials and textures, as well as a non-overlapping UV Layout map provided in the package. This allows for seamless customization: edit or create new textures using the UV Layout maps and Diffuse (Albedo) Textures included in the package (preview images). Each object, material, or texture has a unique name to ensure ease of use. PBR Texture files are stored in a subfolder within the BLEND, MAX (VRAY), and UNITY zip packages. Made using Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats for maximum compatibility. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format). You can find 13+ promo images in this description: nr. 1 - rendered in Cycles nr. 2 - rendered in V-Ray Adv 2.30.02 nr. 3-4-5-6-7 - rendered in Cycles nr. 8-9 - wireframe images nr. 10-11 - screenshots from the Blender 3D scene, showcasing the UV Layout nr. 12 - a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 nr. 13 - a screenshot from Unity 5 Formats included: FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5). 2 Objects (meshes), 1 PBR Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped with a non-overlapping UV Layout map provided in the package; UV-mapped Textures. PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY; 91558 vertices, 91762 quad faces (183524 tris). Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/bddd5039f4454cba84c4a6d15162e0fd

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