CROW - BLENDER Low-poly 3D model

CROW - BLENDER Low-poly 3D model

cgtrader

DescriptionCROW - BLENDER Rigged and Animated for Blender 3.1 and up and for 3DS Max version 2020 and up Formats: Blender - BSDF 3DS Max 2020 - Arnold FBX - Binary and ASCII The feathers are geometry so they render fast and no plugins are needed. This model comes with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- I have provided several scene files to get you started: CROW3-Flyloop CROW3-Land CROW3-TakeOff CROW3-ZERO (rigged unanimated) 3DS Max: The main controlling objects are: Null, Root, LT_Foot, RT_Foot Blender: ROOT (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet) There are three 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 24 Morph targets (Shape Keys in Blender). The 'Mouth' and phonemes are controlled by 9 Morph targets _AI _CDGJKNSTY _E _FV _LT _MBP _O _U _WQ The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions WF_01 WF_02 wf_04a WingFolder 1 WingFolded 2 WingTips_DN WingTipsSpread WingTipsSpread 2 The Tail spread is controlled via Morph target 'Tail_Closed' and “TailOpened”, the Tail bone controls position and rotation. The eyes have several morph targets: Eyebrows_DN Eyebrows_UP Eyelids_Closed The body's profile can be "streamlimned for flight with: BodyFlight The face can be altered with: BeakLarger The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry. BLENDER: CROW3 28554 verticies 17878 polys Ground 4 verticies 0 polys 3DS MAX: CROW3 35756 verticies 28555 polys Ground 4 verticies 1 polys --------------------------- the maps are RGB or greyscale, 72dpi 4k YouTube Videos: Crow3 Wire TT: https://youtu.be/1HBMn4rjm00 Crow3 Color TT: https://youtu.be/M0EODAo6hkk Crow3-Land: https://youtu.be/betZwHGo-sc Crow3-TakeOff: https://youtu.be/zeMKeSEPH58crowcorvusravencorbeaucuervocorvoblackbirdrookbirdflightflypbrbsdfstandardanimatedriggedrealisticanimals

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