
Crossbow Low-poly 3D model
cgtrader
Low-Poly Game Modeler Creates Crossbow with Care, Modeling Asset in Maya First. Then, It Is Exported to Zbrush Where Detailed Texture and Features Are Added Next. The Asset Is Processed for Normal Map and Ambient Occlusion Using Xnormal's Powerful Software After That. With Its Finished Look Achieved Through AO Work on Knald. Subsequent Steps Include Painting and Enhancing Texture Details within Substance Painter's Interface, Before Final Rendering at Marmoset Tool Bag 3 in Advanced Three-Dimensional Visualization Setup.
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