Cross section screwdriver
3docean
A highly detailed cross-section screwdriver 3D model, consisting of two separate objects - handle and screwdriver - each with its own non-overlapping UV layout map, material, and PBR texture set. This production-ready 3D model comes equipped with PBR materials, textures, and a non-overlapping UV layout map provided in the package. The model features quad-only geometries, ensuring smooth rendering without any tris or ngons. No poles are present, making it ideal for use in various applications. Users can easily customize the model by utilizing the provided UV-unwrapped geometries to create new textures or modify existing ones using the included UV layout maps (available as PNG files with alpha channels). Each object, material, and texture within the package has a unique, descriptive name. PBR texture files are stored in a subfolder within the BLEND archive, along with scene files. The model was created using Blender 3D 2.79 with Cycles materials, then exported to OBJ and FBX formats. Materials and textures were crafted using Substance Painter, optimized for use in PBR, V-Ray, Unity, and Unreal Engine environments. Promotional images showcase the model's versatility, featuring renders created in Cycles (Blender 3D 2.79), wireframe images, screenshots from the Blender 3D scene highlighting UV layouts, and UV maps. The package includes: * 2 Objects (meshes) * 2 PBR Materials (in the Blender Cycles scene) * UV-unwrapped geometries with non-overlapping UV layout maps * UV-mapped Textures UV Layout maps and Image Textures are resolutioned at 2048x2048, while PBR textures were created using Substance Painter 2. The model features a total of 19732 vertices and 39456 tris, consisting entirely of quad faces with no poles. Real-world dimensions are used, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). A uniform scale object has been applied, with the scale applied within Blender 3D. A comprehensive PBR Multi-Engine Textures Pack is included, featuring textures for various rendering engines and game engines: * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) Users can easily edit the textures or drag-and-drop the FBX/OBJ file along with their desired texture set into their 3D modeling software or game engine to create a production-ready asset. Main renderings were made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image, which is not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/32493cc8da12428fa10dc8c3812479e7
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