Crook and flail 3D model

Crook and flail 3D model

cgtrader

Crook and Flail 3D Model consists of two independent objects, sharing a non-overlapping UV Layout map, material, and PBR textures set. The production-ready model boasts PBR materials, textures, and non-overlapping UV Layout maps that are readily available in the package. Only quads geometry (no tris/ngons), without poles, are employed throughout the design. Users can easily customize the UV unwrapped geometries, which enables them to create new textures or modify existing ones by utilizing the provided UV Layout maps as PNG with alpha. Each object, material, and texture within the package features a unique, meaningful name for easy identification and organization. Crafted in Blender 3D 2.79 (Cycles materials), the model was then exported into OBJ and FBX formats; PBR textures were designed in Substance Painter and prepared for export in V-Ray, Unity, and Unreal engines. A range of promo images are provided: images 1-6 were rendered using Cycles (Blender 3D 2.79); images 7 and 8 display wireframe designs; and screenshots from the Blender 3D scene reveal UV layouts; further details include at least one additional image with UV layouts. Supported formats include FBX, OBJ; accompanying scenes are stored in BLEND (2.79 with Cycles materials) format, while image textures come as PNG files with Alpha. Comprising 2 Objects (meshes), a PBR material, and UV unwrapped geometry (non-overlapping UV Layout map available within the package); texturing has also been optimized using UV mapping techniques; UV layout maps, in turn, display a resolution of 2048x2048; while textures have been designed using Substance Painter for multi-engine functionality. This design adheres to QUADS ONLY geometries (no tris/ngons), ensuring polygonal designs and optimal texture distribution with 33050 vertices and 32960 quad faces totaling 65920 triangles, and uniform object scaling with dimensions aligned in real-world measurement standards (Metric system using scale units of cm); and non-integer scale settings within Blender.

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