
Creature
sketchfab
This is a submission for my individual project assignment at the end of 2015, showcasing a 3D model of an alien-like predator species that I designed and developed from scratch. My creative vision involved researching diverse body structures of animals to achieve its unique physique. Using Mudbox as my primary sculpting tool, I crafted the body's intricate details before re-topologizing it in Maya to reduce polygon count while maintaining its overall form. Next, I extracted my initial sculpt from Mudbox as a normals map, allowing me to refine and enhance its texture. To bring the model to life, I textured the entire body using Photoshop, carefully painting over the UV maps to create a seamless and realistic appearance that would transport viewers into an otherworldly realm.
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