Cowboy hat
3docean
A stylish, detailed, cowboy hat 3D model. Production-ready 3D models with PBR materials, textures, and non-overlapping UV layout maps are provided in the package. Quads-only geometries (no tris/ngons) are used, ensuring no poles exist. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or Texture has a unique, meaningful name. PBR textures files are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR material (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV layout maps and Image textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 17,218 vertices, 17,216 quad faces (34,432 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: A zipped folder containing the PBR textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you'll be able to edit the Textures or just drag-and-drop the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/0df8b3e9e92e42309b71b33367be7340
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