Cover ivory COTTAGE houses the world 3D model

Cover ivory COTTAGE houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while a 3dsmax scene uses 3ds Max 2016 and renders with Vray 3.00 Ref. 147398 Dimensions (cm): H 98 x W 80 x PR 91 Weight: 1.42 kg To add a touch of sweetness to your lounge, dress up your favorite chair with this ivory-colored cover. Available in several colors, this cotton cover fits perfectly on the COTTAGE armchair. Decorative detail: its soft and elegant color is accentuated by high-quality piping finishes. Our recommendation: we advise dry cleaning to maintain your cover.\nRef. 147398, Price: € 69.99\n\nTextures can be found in the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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