Cover headboard child Dream Lilou houses the world 3D model

Cover headboard child Dream Lilou houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software before being converted to multiple other 3D formats. The native file format is .skp, with a 3ds Max scene created in 2016 version, rendered using Vray 3.00 and Catalog 2014. A cuddly kitten will watch over your child's sleep with this adorable headboard cover. Cute and original, this headboard design will delight young animal lovers. Made from 100% cotton, the printed cover fits a standard Dream 90cm headboard and secures on both sides. This item is part of Lilou's collection; you can also find the matching kitten pillow and cushions for dog and child rabbit. Dimensions (cm): H 122 x W 92 Weight: 0.60 Kg Ref. 135314, price € 49 The number of polygons in this model is 30. To extract textures from the .skp file: If you have Sketchup (Free), follow these steps: * Go to File/Export/2D Graphic and select your preferred format for exporting images. Alternatively: * Open File, Export, and then click on 3D Model. Export it as a COLLADA File (*.dae) file and make sure Export Texture Maps is enabled in the Options window. Locate the exported file folder; you will find all the textures there. If you have C4D (even the trial version will work), here's what to do: * Importing .skp into C4D automatically creates a folder containing all the textures adjacent to the original .skp file. In 3ds Max, you can follow these steps: * When importing .skp, 3ds Max stores texture files in ..\3dsMaxSceneAssetsImages. Alternatively, you can export fbx with embed media option enabled; it will automatically generate a folder of textures along with the fbx file. Lastly, if you have Rhinoceros 3D (again, even the trial version will suffice): * Import .skp into Rhinoceros 3D and open Material Editor in Panels. Select any material that contains texture on it. Then click on the three dots next to the Texture Name (in the Textures section) for further options. All textures should now be visible in ..\AppDataLocalTempEmbedded_files directory, from which you can freely copy and paste them into your desired folder location

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