Cover anthracite chair BOSTON houses the world 3D model

Cover anthracite chair BOSTON houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Dimensions (cm): H 50 x W 40 x PR 47 Weight: 0.22 kg For quick decor changes, this case anthracite gray high chair will be the perfect choice. The cotton cover will fit perfectly with the bar chair BOSTON with wenge legs or feet in bleached finish. Deco detail: its chic and timeless color will complement any interior design style. Our advice: We recommend dry cleaning for maintenance of your covers. Ref: 147416, Price: € 19.99 Polygons: 194 Textures can be found inside the .skp file. How to extract textures from the .skp file? If you have any of the following software installed, it's easy to do so. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option. Another way to do this is by: Going to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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